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Peter Monks's avatar

This was really interesting to read. I have personally only played Metal Gear Solid 2, so I'm aware of how outlandish some of Kojima's ideas can be, but I feel I missed out now by not playing Metal Gear Solid 3. I may have to revisit this sometime, I've heard of many interesting gameplay and philosophical ideas this game has produced.

Joe | The Saved Game's avatar

Awesome write-up Chris! Thanks for sharing!

I really need to jump back into MGS3 again at some point. The last (and only) time I played it was on my PS2 years ago, and I have the HD collection somewhere, but I really need to play through it again soon!

Love what you said with this: "Where other games demand aggression and quick thinking, The End rewards patience, observation, and respect for the environment." As well as the other things you said with the design aspects of The End and the game in general!

It really was an amazing gaming experience with the Metal Gear series to think outside the box to progress through them. The design wasn't just a "run-n-gun" style, but really demanded of you to critically think from the enemy's perspective, as well as to overcome challenges in unique ways. And for me, this style of design led to incredibly memorable moments, more so than most other games! This write-up made me remember how unique and memorable this particular boss was, and all the while, I totally forgot about being able to literally wait seven days for him to die too 😂

Great write-up, and thanks again for sharing!

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